Arcane Rotation and Potential

Arcane has two main combat loops depending on whether Intellect or Will is higher.
Intellect DPS Rotation
Intellect skills activate when Intellect is at least as high as Will.
Combo needs Nature Infliction or two stacks of non-Nature Infliction.
Stack Infliction with teammates, use Combo Yinglung Stance IV for Susceptibility and Imprisonment, then Battle Skill Jadecrushing Grid to break Imprisonment and recover SP (40 total with P1). Ultimate Gloompurger Array forces 15s Corrosion; two Finishers or Final Strikes inside the field trigger Gloompurge Arcana.
Combo cooldown starts at 20s, drops to 19s at level 9, and 18s at mastery 3.
Will Support Rotation
Will skills activate when Will is higher than Intellect. Combo only needs one Infliction stack.
Let the carry build stacks, then Arcane Combo adds the same element again plus Susceptibility and Imprisonment. Battle Skill pulls again, and Ultimate adds another stack to affected enemies.
P5 shortens Combo cooldown by 30% after Gloompurge Arcana, but only if Combo was used before SEQ2.
Will Combo Susceptibility starts at 4% plus a Will bonus. At mastery 3, max bonus is 8% and needs 640 Will.
Arcane Potential Value
P1 raises Combo to a 1.3x multiplier and helps both Intellect and Will paths.
P3 extends Corrosion and raises resistance reduction cap. P4 cuts Ultimate cost from 100 to 85. P5 is the big Ultimate upgrade.
Budget builds often stop at P1. Long-term mains may push to P5.
| Potential | Description |
|---|---|
| P1 Watcher of the Sea | Combo Skill Yinglung Stance IV DMG Multiplier increased to 1.3x. Array Arcana INT: Hitting an enemy under Imprisonment with Battle Skill returns 10 additional SP. Array Arcana WILL: Nature Susceptibility and Cryo Susceptibility applied by Combo Skill +6%. |
| P2 Heart of Ice Cold Ferrium | Intellect and Will +15, Arts Intensity +16. |
| P3 Wielder of Stone | Talent Weapon Honing upgraded: Corrosion applied by Arcane lasts 5s longer, and Max Resistance Reduction is increased by 20% of the original. |
| P4 Mind of Refined Steel | Ultimate Gloompurge energy cost -15% (from 100 to 85). |
| P5 Homeward Glance | Array Arcana INT: Arcane gains Arts Amp +16% during the ultimate. Gloompurge Arcana (ultimate SEQ2) DMG Multiplier increased to 1.3x. Array Arcana WILL: Susceptibility applied by Gloompurger Array (SEQ1) and Gloompurge Arcana (SEQ2) +7%. After casting Gloompurge Arcana (SEQ2), if Yinglung Stance IV is on cooldown, immediately shorten the cooldown by 30%. |
Tips for Each Potential
P1 makes Combo 1.3x stronger, adds SP return on Intellect Battle hits, and adds +6% Susceptibility on Will Combo. Good first stop.
P2 is a flat Intellect, Will, and Arts Intensity bump.
P3 keeps Corrosion longer and raises resistance reduction cap. Useful for long Intellect Ultimate windows.
P4 is a straight 15% Ultimate cost cut.
P5 upgrades Ultimate SEQ2 and Susceptibility. Will P5 needs Combo before SEQ2 to get the cooldown cut.
Extending Into Party Rotation
Arcane does not fight alone. Xaihi handles amp and heal, Tangtang and Fluorite handle Infliction, Gilberta groups, and Akekuri helps SP and Link.
Intellect teams often mix something like: Infliction, Arcane Ultimate, Arcane Combo, Xaihi Ultimate, Arcane Battle. Order changes by boss and party.
Will teams usually slip Arcane Combo and Ultimate around the carry burst window.
See the Arcane Best Teams guide for teammate picks.