v1.1 Patch Key Changes & What To Do Now

all-important

Every factory facility update matters — none can be skipped.

What To Do Right Now

Rush Tangtang's story to unlock the facilities above.

All Industry Scarecrow points on the Qingbo Stockade map are in easy spots — speedrun collect them all. (15-minute clear)

First, find the 6 Cuprium mine cluster on the map, connect power poles, spend Scarecrow points, and install hydraulic miners on the mines. (Water pumps required)

Next, head to your factory, set up a [Cuprium Gear Parts] production line, then speedrun all 3 gear templates on the Qingbo Stockade map.

Also visit the rabbit NPC to exchange Material Management upgrades for remaining templates, and upgrade delivery pickup points and environmental monitoring stations.

For the future, convert battery factories to medium Wuling battery production lines. (Sometimes faster to demolish and rebuild everything.)

Medium battery recipes are complex — they need 3 reactors and new [Polluted Water] materials, so plan carefully.

With [Underground Conduits], pipe routing is easier. (Conduits can be placed outside the factory.)

Finally, [Torrent Tower] and [Armor Melter] perform well — deploy them at combat outposts.

local-lv-upgrade

Regional Level Notes

Before v1.1, Wuling regional level capped at 6.

After v1.1, the Wuling regional level cap is 9 — plan accordingly.

Mine purity gradually shifts from low to high purity (high purity = higher output per second).

Design auxiliary facilities (water pumps, power poles, etc.) around the final purity distribution so you do not redo work later.

Example: Qingbo Stockade's 6 Cuprium mines start all low-purity and were covered by 1 water pump early on.

As regional level rises, 1 pump is no longer enough.

Place 2 pumps from the start to avoid revisiting this area.

Wuling's protocol capacity was tight at 300 — note that this cap increases.

major-combat

(Very Important!) Dungeons Start With Full Ultimate Gauge

One of v1.1's biggest changes: all daily dungeon teams start with 100% Ultimate gauge. (HP also 100%)

Previously, low HP meant frequent exits for rest breaks.

From now on, you rarely need to leave unless using buff potions.

Previously all 4 operators started at 0% or irregular Ultimate gauge; now everyone starts at 100%, drastically changing damage cycles.

The new meta: open with all 4 Ultimates.

Example: In a Laevatain-Wulfgard-Akekuri-Ardelia Heat party, use Akekuri's Ultimate before Laevatain's main damage window to secure buffs.

Ultimate uptime is much higher, so Ultimate-conditional gear options gained significant value.

remainings-are-now

Other QoL Changes

All mushrooms and minerals on the map now show remaining harvest counts.

Scan the map visually to check if gathering nodes are full today without clicking each one.

Canyon Waterwheel speedrun repeats are faster, and visiting friends on Dijiang is quicker too.

minors

Other QoL Changes 2

You can now craft facilities directly in the open world when needed.

Zipline mid-air minimap visibility is fixed.

Factory top-down view (Tabs key) no longer opens the main menu when pressing Esc.