[Monetization 101] #1 - River of Death

Endfield gacha differs from traditional systems — proceed with caution.
Why River of Death?
Gacha games guarantee UP operators at a hard pity counter.
Some games use 180 or 140 pulls.
Endfield hard pity is 120 pulls.
Every 80 pulls, a separate 50% UP soft pity counter runs — traditionally called soft pity.
Other games guarantee UP on the next soft pity after missing once.
In Endfield, repeated soft pity does not guarantee the next soft pity hits UP — users call soft pity weak.
120 hard pity and 80 soft pity are separate counters.
120 hard pity does not carry over; 80 soft pity does.
Players hit soft pity first — missing UP there pressures you to push to 120 hard pity.
(Stacks below 119 on hard pity are lost without carryover before hitting pity.)
You must run to 120, not stop at 80 — hence the [River of Death].
Is BM Really That Harsh?
Focus on expected pulls to guaranteed UP versus actual pity.
Infinite soft pity misses hurt, but 120 hard pity is lower than many games.
Ascension Extra Info
First copy hard pity is 120. After pulling UP once, subsequent hard pity becomes 240.
Free Pull Ticket Extra Info
Every 30 pulls on a new UP banner grants 10 free pulls.
At 60 pulls, 10 free pulls apply only to the next UP banner, not current.
Factoring tickets, the 120-pull River of Death feels shorter, but skipping the next banner loses 10 free pulls.