[Dijiang] Cabin Infrastructure Optimization



dijiang map

Dijiang cabin placement runs 24/7 even offline — it heavily affects long-term snowballing.

Basic Principle

Gacha 6-stars have cabin-specialized high-value skills — place them in optimal cabins first.

The image shows Lifeng, Ardelia, and Laevatain fixed in red circles. (Add more with future banners.)

Fill remaining slots with 5-stars and 4-stars and level them.

That covers 99%+ of the work — use friend production support (green circle top-right) from dailies to restore 6-star condition.

Final 1%: optimize additive/multiplicative stacking using the left green circle stats.

Placement is not permanent — future 6-stars will eventually push out 5-stars and 4-stars.

Enhancement

Crew skill max needs level 60 (Elite 3) for skill 1 and level 80 (Elite 4) for skill 2.

60 is easy; 80 needs significant materials.

If you never level non-6-stars to 80, wait for the next banner (slow) or minimize long-term loss using additive/multiplicative theory below.

Semi-Permanent Operator Placement

6-stars have far higher skill value than 4–5 stars and stay placed for a long time.

Are they permanent?

Only displaced by a better-skilled 6-star — likely 6 months to 1 year away.

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Additive vs Multiplicative

Weak bonus gains usually mean additive stacking.

Even matching all 4-stars to 16% condition recovery at level 80 yielded disappointing totals.

Mix varied skill options to minimize additive losses.

dijiang map

Greenhouse

Greenhouse differs from other cabins — three approaches:

1. All crew skills tuned for mushrooms only. 2. All crew skills tuned for minerals only. 3. Mixed mushroom/mineral ratio for convenience.

Mushrooms level characters; minerals level weapons — mushrooms are generally higher value.

Many pick option 1 due to mushroom shortage, but sudden multi-weapon upgrades can drain minerals like Flame Stone.

Best efficiency: rotate options 1 and 2 every 1–8 weeks.

If lazy, use 8-week rotation or ~80% mushroom / 20% mineral, but eventually rotate to 20% mushroom / 80% mineral.

No permanent final layout — rotation is the endgame setup.